
Moonlit Blessed
A downloadable game for Windows
Your best friend is the chosen one.
Soon, they will have to depart on a quest to save the Moon.
But it’s alright. You are not the Hero. No one expects anything from you.
Will you still take the journey?
✦ ✦ ✦
Moonlit Blessed is a game made in RPG Maker VX Ace for the RPG Maker 2025 Game Jam, with the theme "beyond expectations".
Accompany your best friend on their quest to bring the Moon back to the sky.
✦ FEATURES ✦
✦ Make your choices. Your decisions could affect the Hero and the success of the adventure!
✦ Around 25 hand-drawn pixel art CGs.
✦ More than 20k words of story, around 1 hour of playtime.
✦ 6 endings
Important: There is a scene select menu after any ending, but it has given a lot of trouble during development and I'm unsure if I managed to fix all of its bugs. I recommend making separate saves along the way to revisit different options until it's 100% confirmed fixed!
✦ ✦ ✦
Updated | 2 days ago |
Published | 3 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | quiesphere |
Genre | Visual Novel, Adventure |
Made with | RPG Maker, Adobe Photoshop, Paint Tool SAI |
Tags | 2D, Fantasy, Multiple Endings, Narrative, No AI, Pixel Art, RPG Maker, Singleplayer |
Average session | About an hour |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
Thank you very much for downloading!
To install, extract the file MoonlitBlessed.exe. To play, open Game.exe from the extracted folder.
To uninstall, simply delete the folder.
Have fun!
Development log
- Moonlit Blessed - Bugfix update2 days ago
- Moonlit Blessed - Afterword3 days ago
Comments
Log in with itch.io to leave a comment.
YOU MADE THE STAIRWAY?
Just going to post the video and review in a new one instead.
(Also has no commentary. For pure game audio connoisseurs I guess. )I loved every single moment in this game. I guess it's an RPG trope, but this one is still pretty good, but yeah I guess, I can agree to the one person, that I could use more depth, but I still think there's some deepness in the characters at least. But man, every single pixel art in this game... I adore... instant chef's kiss. You really had passion in making on your games. From top to bottom, from ui, cgs, and characters. All of those are really variety, had alot of soul and emotion going through it, and one of the reasons I still think it has depth. Again, amazingly well done for this one. While story can be predicted, again, I still enjoyed it. And lastly, the scene select. I know from my comments, and others as well, it's a very rough one, but I think for the recent update, you really done a pretty good job in fixing it, as I was able to see the fabled current max out of current max ending found/seen.
Still, this is a blast to play. I can't wait to see the post jam update and see the true ending. (I do have ideas already on how to actually get it, even if it's not out yet.)
Again, thank you for a wonderful game, and might check more of your games in the future.
My biggest thanks to you once again for playing it!! I'm honored that it was able to give such a good experience ;v; It's a big relief to hear the scene select works now too! I'll do my best to improve it as best as I can and give it the polish it deserves!!
No worries! Still you did a good job fixing it through time. Just also take some breaks and don't overwork.
A nostalgic and heart-warming art style 🌼✨
Thank you so much!! :')
Awww the artstyle is so cuteee🥹
Thank you so much!! :'D
So almost got all the endings.. except the 3rd I guess... um any hints? And uhh, yeah welp I guess it's already said, the scene select is very buggy, hence I don't think the 6/6 will be doable atm. Also when you select after the first guardian, it always plays the ending 2 trigger.... regardless of the choice, and if I try to select after the second guardian... uh the character is on the village, but you can't select any of the other places, and interacting goes to the mountain trigger instead. I also found another bug, on one save of mine I decided to somehow make the save all play the after the first guardian cutscene, which completely softlocks the game, and still shown all of the areas beaten. If you need the save of that happened, I can send the save file. I promise you, I just dunno how did that happened. I have a feeling it might be related to an ending trigger (likely 2), and in one choice I guess. For that save, all I selected was the do absolutely nothing choices
Still I enjoyed the game.... I might just wait a bit for now (and yep.... I already recorded a playthrough, but like it's going to be a lot of edits.)
Still, a pretty cool game and I enjoyed it! I will do a final review, after some painful things I guess. I also did check out one of your games before, that is still in development, and I enjoyed it as well.
Thank you so much for playing and for the bug report! I'm so sorry you had to bear with so many issues ;; I imagine the reason for the ending 2 happening every time might be that if you restart from that scene itself without redoing the first Guardian, the decisions necessary for it will have already happened, but I'll check if it happens even if that's not the case. Feel free to send me the save, that will definitely help fix all the issues!
Still, I'm glad you enjoyed the game!! And thank you for recording it! As for a hint for ending 3, during the first two guardians, try making decisions that don't align with the Hero's plans even if it's with good intentions.
Thank you so much for checking out more of my games too!! I'm glad you enjoyed it! :'D
EDIT: I updated the game with a hopefully fixed scene select menu! I recommend making a new save to avoid any conflicts, but it should be working better now if I didn't miss anything. :')
Alright, so I played the updated version, and after doing a legit ending 2 in a new save (like literally not on a bug this time), and hoping I can get the 6 out of 6 endings, this time and replayed a section.... I found a bug where the game considers 1 = 2 guardians saved, and played the after the second guardian, and just the normal and not an ending variation. I guess I'll just give up getting that for now just have to wait for the post jam version (which is I guess going to be 7 out of 7 now) instead, but I'll still reply with the playthrough video later, and my review on it. I can understand you worked really hard on the scene select, and I applaud you for that (I can see how much nightmare see you working on it.) It's an interesting thing to see tbh, and I like games as well that you can just select certain scenarios. Just for now, it creates a lot of frustrating things and just makes a lot of like trying to brute force.
And one final thing I tried, well before all of this, is to load a previous
version save file, and yeah, I guess you really have to make a new
file, as the other bugs from the previous version from trying to load.. are still present (the black screen bug said by someone is still there.)
Still, yeah that's my findings on playing the new update.
Well, definitely the next update might need more than just after a postjam.
Thank you so so much for trying the updated version!! I really appreciate it a ton. ;v;
I added one final small fix, I'm not sure if it will completely solve it, but hopefully it does! If not, then for the future it is. I hope that when I can update it again after the jam fully ends I can make it as best as possible so it's not frustrating.
I'll be looking forward to the video and review and hearing your insights!! Thank you so much!!